Armor of Breeze
Equipped player gets +0/+1. (A player's base toughness is 0. Whenever a creature would deal damage to a player with toughness more than 0, prevent damage equal to that player's toughness.)
{5}{u}, {t}: Equipped player gains flying until end
of turn. Unattach Armor of Breeze. (A player with flying can only be attacked by creatures with flying.)
Equip yourself {6}
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