AT-ST Walker
Trample, reach, crew 2
When AT-ST Walker enters the battlefield, choose one —
• Destroy target creature with power 2 or less.
• Destroy target artifact or enchantment.
Whenever AT-ST Walker deals combat damage to a player, add {C}{C}.
As long as AT-ST Walker is on the battlefield, you don't lose unspent mana as steps, phases, or turns end.
Card Comments