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Breaker of Armies
by on
Breaker of Armies
by on

Breaker of Armies

Trample, Double Strike, Annihilator 3
Breaker of Armies gains+1/+0 for every
creature blocking it
Breaker of Armies can't block
{1}: Target creature gains -1/-0 and Defender
until end of turn. Active no more than once
per turn, and only as Sorcery

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