Broken But Whole
Flying
Broken But Whole enters the battlefield with 3 time counters and 1 choice counter. When the last time counter is removed, place 3 more time counters and 1 choice counter on him.
At the beginning of combat on each turn, declare an ability for each choice counter on Broken But Whole. All creatures you control gain the chosen ability(s) until end of turn.
The light shines to illuminate my hole.
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