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Dark at the End of the Tunnel
by on
Dark at the End of the Tunnel
by on

Dark at the End of the Tunnel

Until end of turn, target player and
permanents they control lose hexproof and
indestructible. Damage can't be prevented
this turn. If a player would die this turn,
they can't gain life and effects that say "you
can't lose the game" are ignored.

Hope? ...What is hope?

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