Destroy Power
You may keep this Warp Card until you wish to play it.
If a psychic power is used against one of your psykers or on
a model within 6” of one of your psykers, this card may be played immediately to prevent it from taking effect. The power being used is instantly and automatically nullified. In addition, roll a D6, and add +1 for each Force Card you are willing to sacrifice from your hand. The enemy psyker does the same, and both players reveal their total score. If your total is lower than your opponen
Card Comments