Dragon Break, Historical Tome
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token or 3/3 Dragonborn creature token with flying.
{w}{w}{w}, {t}, The Dragon Break: Put an enlightened counter on target Dragonborn or Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
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