Experimental Weapon: FINGR
When Experimental Weapon: FINGR enters the field all Zombie and Bioweapon creatures gain a -1/-1 counter
Equip {4}
Equipped creature gains +4/+0 and gains Trample.
{3}: Experimental Weapon: FINGER becomes a 4/1 Artifact creature with Trample until end of turn, cannot be activated if this artifact is equipped.
Card Comments