Hell's Messenger
Suspend 4 - {0} (You may cast this card for its suspend cost. If you do, cast it into exile. (Rather than cast this card from your hand, you may pay {r} and exile it with 4 time counters on it. At the beginning of your upkeep, remove a time counter. If there are no time counters on it, cast it without paying its mana cost. It has haste.)
When Hell's Messenger enters the battlefield, deal 5 damage to target creature or player. Then you may return it to it's owners hand.
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