Henry, the Eccentric
Whenever you cast an instant or sorcery, flip a coin and roll a d6. If you lose the flip, Henry, the Eccentric deals the rolled value to you. If you win the flip, Henry, the Eccentric deals the rolled value to a target of your choice.
If another spell would cause you to flip a coin, roll a
d6 instead. Odds, you win. Evens, you lose.
If another spell would cause you to roll a die, flip a coin. If you win, you get to choose the value of the roll. If you lose, target opponent chooses the value of the rol
Card Comments