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Isshin Tengu of Ashina
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Isshin Tengu of Ashina
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Isshin Tengu of Ashina

First strike, vigilance

When Isshin enters the battlefield, exile up to two target creatures with power 1 or less until Isshin leaves the battlefield.

Whenever a creature you control attacks alone, it gets +2/+0 and gains trample until end of turn, then, if you control a Warrior with power 4 or greater, put a +1/+1 counter on Isshin.

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