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Jolly Cooperation
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Jolly Cooperation
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Jolly Cooperation

At the beginning of combat on your turn, creatures you control get +X/+X where X is the number of creatures you control. Those creatures gain double strike if you control a creature with double strike. The same is true for first strike, flying, hexproof, haste, lifelink, trample and vigilance.

At the beginning of your end step, if you control no creatures, sacrifice Jolly Cooperation.

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