lamb-kindred
+2: mark a target creature, if you havent already serch your deck, hand or grave yard for Wolf-kindred and play it into the battlefield
-1: wolf attacks every marked target in order from most power to least.
-10: all your creatures gain, haste, first strike, and are untapped. no creatures you control can die this turn, give wolf +5/+5 until the end of turn
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