Night whisper
1/ SR: Fading: Reaction: You become incorporial until the start of your next turn. While in this state you are immune to all damage
Dream Logic: Action: Target creature within 35ft must succeed on a DC 17 Intelligence saving throw, or be caught in the illusion of Dream or Nightmare. You roll a D6 on 1,2, or 3 the target treats you has a comrade or friend for 5 minutes or until you injure them. On 4, 5, or 6 the target is trapped in a nightmare for 1 minute and is Paralyzed and takes 4d6 psychic damage
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