Praxma, the Living Isle
When Praxma enters the battlefield, sacrifice it unless it escaped.
When Praxma enters the battlefield or blocks, return target creature to its owner's hand unless they pay {2}. If they don't, draw a card.
Escape — {w}{w}{u}{u}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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