SixSix
Flying
{1}: Permanents your opponents control lose
hexproof, indestructible, protection, shroud,
and ward until end of turn.
Whenever a creature an opponent controls becomes
the target of a spell or ability you control, put a
bounty counter on that creature. Whenever a
creature with a bounty counter on it dies, put two
+1/+1 counters on SixSix.
Card Comments