Sphere of the Whorl
Whenever one or more creatures attacks you or a planeswalker you control, you may pay {4}. If you do, exile one of those creatures until Sphere
of the Whorl leaves the battlefield.
"the mages of the Whorl utilized their magics entirely for the defense of their people, the machinations they created were unconventional, arguably unethical, and downright ominous."
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