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The Flying Dutchman
by on
The Flying Dutchman
by on

The Flying Dutchman

Hexproof, Indestructible, Islandwalk

When The Flying Dutchman enters, each opponent gets a Kraken Counter. (When there is 6 or more Kraken Counters among all players, summon The Kraken.)

Whenever The Flying Dutchman deals combat damage to
an opponent, they get a Kraken Counter.
As long as this card is crewed, all lands become islands.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This vehicle becomes an
artifact creature until end of turn.)

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