The Flying Dutchman
Hexproof, Indestructible, Islandwalk
When The Flying Dutchman enters, each opponent gets a Kraken Counter. (When there is 6 or more Kraken Counters among all players, summon The Kraken.)
Whenever The Flying Dutchman deals combat damage to
an opponent, they get a Kraken Counter.
As long as this card is crewed, all lands become islands.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This vehicle becomes an
artifact creature until end of turn.)
Card Comments