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The Ghost Company
by on
The Ghost Company
by on

The Ghost Company

Flash, Vigilance, Menace, Ward {2}
When enters The Ghost Company the battlefield or attacks, choose one —
• Destroy up to one target tapped or blocking creature.
•Creatures you control gain hexproof and can’t be blocked this turn except by two or more creatures.
•Create two 2/2 Clone creature tokens with vigilance.
Whenever another Clone enters the battlefield under your control, put a +1/+1 counter on Delta Squad. If it’s the second time this ability has triggered this turn,

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