Winston
{3}: Winston gains haste until end of turn and deals 3 damage to target creature or player.
{5}: Create a 0/6 blue wall creature token, then prevent all damage your opponents would deal this turn and instead deal it to the wall. Excess damage may be dealt to your creatures.
{8}: Until end of turn, Winston loses all abilities, gains haste, +5/+5, vigilance, and whenever he is dealt damage, he deals 3 damage to target creature.
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