Zeke, Shadow Trainer
Shroud, Flying
Whenever you activate an ability of another Shade, put a Darkness counter on Zeke. Shades you control have Skulk, Vigilance and get +2/+2 as
long as Zeke has 7 or more Darkness counters.
{b}, Remove X Darkness counters from Zeke: Shades you control get +X/+X until end of turn.
Pay 1 life: Target Shade you control gets -1/-1 until end of turn. The next time it deals combat damage this turn, draw a card.
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