Terrarium of Iridescence
This land enters tapped unless it is the second land you have played this turn.
{t}: Add {w}{g}. This land does 2 damage to you.
{4}{t}: Gain an emblem until the next end step with “Creatures you control get and enter with +1/+1 counters and gain flying and lifelink. You may cast creatures as though they have flash.”
Card Comments